(eBook PDF) Games, Design and Play A detailed approach to iterative game design by Colleen Macklin
(eBook PDF) Games, Design and Play A detailed approach to iterative game design by Colleen Macklin
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❗️ This is a Digital product, not a Paperback.
(eBook PDF) Games, Design and Play A detailed approach to iterative game design by Colleen Macklin
Regular price
$17.99
Sale price
$17.99
Regular price
Unit price
/
per
Delivery: Can be download immediately after purchasing. For new customer, we need process for verification from 30 mins to 12 hours.
Version: PDF/EPUB. If you need EPUB and MOBI Version, please send contact us.
Compatible Devices: Can be read on any devices
The play-focused, step-by-step guide to creating great game designs
This book offers a?play-focused, process-oriented?approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You??ll walk through conceiving and creating a game??s inner workings, including its core actions, themes, and especially its play experience. Step by step, you??ll assemble every component of your ??videogame,?? creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for?everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play?is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!
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This book offers a?play-focused, process-oriented?approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You??ll walk through conceiving and creating a game??s inner workings, including its core actions, themes, and especially its play experience. Step by step, you??ll assemble every component of your ??videogame,?? creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for?everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play?is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!
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